Pages: [1] |
1. Titan changes - update - in Ships and Modules [original thread]
Quote: Ships Titans can now lock a maximum of three targets. XL turrets have had their signature resolution set to 2000m. Capital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smalle...
- by MisterAl tt1 - at 2012.04.23 16:13:00
|
2. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: n the case of carriers, I'm somewhat skeptical that it'd become de rigueur for fleet fights because carriers are relatively cheap, and both x-instinct and halos would likely become pretty expensive if alliances started buy...
- by MisterAl tt1 - at 2012.04.17 11:08:00
|
3. Titan changes - update - in Ships and Modules [original thread]
Kadesh Priestess wrote: ]Well you asked to base formula on modified signature - you got it Let's say that when I wrote about modified signature being used there was no information about the increased sig radius for guns themselves.
- by MisterAl tt1 - at 2012.04.17 08:02:00
|
4. Titan changes - update - in Ships and Modules [original thread]
Rythm wrote: normal players as same isk/hour can be gained from incursions in highsec (taking all the interrupts from scanning into account) or even better isk/hour from lowsec incursions. High-sec having the same profits as high-danger w-sp...
- by MisterAl tt1 - at 2012.04.17 05:11:00
|
5. Titan changes - update - in Ships and Modules [original thread]
In my country people say: "There are no things more eternal, then temporary".
- by MisterAl tt1 - at 2012.04.16 20:11:00
|
6. Titan changes - update - in Ships and Modules [original thread]
Bubanni wrote: Dreads were never supposed to be used for such things, that you been able to PVE with dreads for so long has just been an advantage for you... be happy about it, and deal with the future changes, if it's such a big problem, brin...
- by MisterAl tt1 - at 2012.04.16 17:29:00
|
7. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: W-space stuff specifically is an interesting case, but it's something I think I'd prefer to see develop before taking any specific action against it. That means we will have to yell for half-a-year at least before you t...
- by MisterAl tt1 - at 2012.04.16 17:17:00
|
8. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Dreads being used for PvE is another of those "we're OK with it but we're not designing for it" scenarios. Unless making this change will fundamentally *break* W-space (not just disadvantage people, but make it literally u...
- by MisterAl tt1 - at 2012.04.11 02:40:00
|
9. Titan changes - update - in Ships and Modules [original thread]
Double, sorry
- by MisterAl tt1 - at 2012.04.06 19:42:00
|
10. Titan changes - update - in Ships and Modules [original thread]
In wormholes dreads are PVE machines too, not the least cos they trigger capital escalations people farm. And if CCP did not plan capitals to be used in PVE in wormholes - why would they make additional spawns if nasty BS when capitals come to gri...
- by MisterAl tt1 - at 2012.04.06 19:12:00
|
11. Titan changes - update - in Ships and Modules [original thread]
I've read through some posts and here are my points of concern: 1. Re-fitting in combat. CCP states it is not like it was thought to be and thus can be changed the moment they need it. I suppose it is one of those points, that actual implementati...
- by MisterAl tt1 - at 2012.04.06 12:18:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |